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BPLG����7b91a100de0b5ad2n`ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00001287) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671)��������������������,,	pts01Attr_upts01AttrR�	pts23Attr_upts23AttrR�argsAttr
_uargsAttrP�gl_VertexIDgl_VertexID������������������������������������	������������������������������������������������������������������������	������������������*����������sk_RTAdjustutessControlArgs_S0uaffineMatrix_S0
utranslate_S0umatrix_S1_c0_c0_c1
u_skRTFlip	ucolor_S0uscale_S1_c0_c0_c0_c0[0]ubias_S1_c0_c0_c0_c0[0]uthreshold_S1_c0_c0_c0_c0uleftBorderColor_S1_c0_c0urightBorderColor_S1_c0_c0
umatrix_S1_c1	urange_S1uTextureSampler_0_S1
_usk_RTAdjust_uutessControlArgs_S0_uuaffineMatrix_S0_uutranslate_S0_uumatrix_S1_c0_c0_c1_uu_skRTFlip_uucolor_S0_uuscale_S1_c0_c0_c0_c0[0]_uubias_S1_c0_c0_c0_c0[0]_uuthreshold_S1_c0_c0_c0_c0_uuleftBorderColor_S1_c0_c0_uurightBorderColor_S1_c0_c0_uumatrix_S1_c1_uurange_S1_uuTextureSampler_0_S1	

sk_FragColor_usk_FragColorR�@^�����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������	��������������������������������������������5struct VS_OUTPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD1;
    float4 gl_FragCoord : TEXCOORD2;
    noperspective float2 v0 : TEXCOORD0;
};
#pragma warning( disable: 3556 3571 )
float float_ctor_int(int x0)
{
    return float(x0);
}
float2 vec2_ctor(float x0)
{
    return float2(x0, x0);
}
float2 vec2_ctor(float x0, float x1)
{
    return float2(x0, x1);
}
float2x2 mat2_ctor(float2 x0, float2 x1)
{
    return float2x2(x0, x1);
}
float3 vec3_ctor(float2 x0, float x1)
{
    return float3(x0, x1);
}
float3x2 mat3x2_ctor(float3x3 x0)
{
    return float3x2(x0[0][0], x0[0][1], x0[1][0], x0[1][1], x0[2][0], x0[2][1]);
}
float4 vec4_ctor(float2 x0, float x1, float x2)
{
    return float4(x0, x1, x2);
}
// Uniforms

uniform float4 _sk_RTAdjust : register(c1);
uniform float3 _utessControlArgs_S0 : register(c2);
uniform float4 _uaffineMatrix_S0 : register(c3);
uniform float2 _utranslate_S0 : register(c4);
uniform float3x3 _umatrix_S1_c0_c0_c1 : register(c5);
#ifdef ANGLE_ENABLE_LOOP_FLATTEN
#define LOOP [loop]
#define FLATTEN [flatten]
#else
#define LOOP
#define FLATTEN
#endif

#define ATOMIC_COUNTER_ARRAY_STRIDE 4

// Attributes
static float4 _pts01Attr = {0, 0, 0, 0};
static float4 _pts23Attr = {0, 0, 0, 0};
static float2 _argsAttr = {0, 0};

static float4 gl_Position = float4(0, 0, 0, 0);
static int gl_VertexID;

// Varyings
static noperspective float2 _vTransformedCoords_7_S0 = {0, 0};

cbuffer DriverConstants : register(b1)
{
    float4 dx_ViewAdjust : packoffset(c1);
    float2 dx_ViewCoords : packoffset(c2);
    float2 dx_ViewScale  : packoffset(c3);
    float clipControlOrigin : packoffset(c3.z);
    float clipControlZeroToOne : packoffset(c3.w);
    uint dx_VertexID : packoffset(c4.x);
};

#define GL_USES_VERTEX_ID
float2x2 inverse_emu(in float2x2 m)
{
    float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };
    return cof / determinant(transpose(m));
}


float2 f_robust_normalize_diff_f2f2f2(in float2 _a, in float2 _b)
{
float2 _diff2572 = (_a - _b);
if (all(_diff2572 == float2(0.0, 0.0)))
{
return float2(0.0, 0.0);
}
else
{
float _invMag2573 = (1.0 / max(abs(_diff2572.x), abs(_diff2572.y)));
return normalize((_invMag2573 * _diff2572));
}
return float2(0.0, 0.0);
}
float2 f_unchecked_mix_f2f2f2f(in float2 _a, in float2 _b, in float _T)
{
return (((_b - _a) * vec2_ctor(_T)) + _a);
}
float f_wangs_formula_max_fdiff_p2_ff2f2f2f2f22_float2x2(in float2 _p0, in float2 _p1, in float2 _p2, in float2 _p3, in float2x2 _matrix)
{
float2 _d02584 = mul(transpose(_matrix), (((float2(-2.0, -2.0) * _p1) + _p2) + _p0));
float2 _d12585 = mul(transpose(_matrix), (((float2(-2.0, -2.0) * _p2) + _p3) + _p1));
return max(dot(_d02584, _d02584), dot(_d12585, _d12585));
}
float f_wangs_formula_conic_p2_fff2f2f2f(in float __precision_, in float2 _p0, in float2 _p1, in float2 _p2, in float _w)
{
float2 _C2592 = ((min(min(_p0, _p1), _p2) + max(max(_p0, _p1), _p2)) * 0.5);
(_p0 -= _C2592);
(_p1 -= _C2592);
(_p2 -= _C2592);
float _m2593 = sqrt(max(max(dot(_p0, _p0), dot(_p1, _p1)), dot(_p2, _p2)));
float2 _dp2594 = (((vec2_ctor((-2.0 * _w)) * _p1) + _p0) + _p2);
float _dw2595 = abs(((-2.0 * _w) + 2.0));
float _rp_minus_12596 = max(0.0, ((_m2593 * __precision_) + -1.0));
float _numer2597 = ((length(_dp2594) * __precision_) + (_rp_minus_12596 * _dw2595));
float _denom2598 = (4.0 * min(_w, 1.0));
return (_numer2597 / _denom2598);
}
@@ VERTEX ATTRIBUTES @@

VS_OUTPUT generateOutput(VS_INPUT input)
{
    VS_OUTPUT output;
    output.gl_Position = gl_Position;
    output.dx_Position.x = gl_Position.x;
    output.dx_Position.y = clipControlOrigin * gl_Position.y;
    if (clipControlZeroToOne)
    {
        output.dx_Position.z = gl_Position.z;
    } else {
        output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
    }
    output.dx_Position.w = gl_Position.w;
    output.gl_FragCoord = gl_Position;
    output.v0 = _vTransformedCoords_7_S0;

    return output;
}

VS_OUTPUT main(VS_INPUT input){
    initAttributes(input);

float _NUM_RADIAL_SEGMENTS_PER_RADIAN2600 = _utessControlArgs_S0.x;
float _JOIN_TYPE2601 = _utessControlArgs_S0.y;
float _STROKE_RADIUS2602 = _utessControlArgs_S0.z;
float2x2 _AFFINE_MATRIX2603 = mat2_ctor(_uaffineMatrix_S0.xy, _uaffineMatrix_S0.zw);
float2 _TRANSLATE2604 = _utranslate_S0;
float2 _p02605 = _pts01Attr.xy;
float2 _p12606 = _pts01Attr.zw;
float2 _p22607 = _pts23Attr.xy;
float2 _p32608 = _pts23Attr.zw;
float2 _lastControlPoint2609 = _argsAttr;
float _w2610 = {-1.0};
if (isinf(_pts23Attr.w))
{
(_w2610 = _p32608.x);
(_p32608 = _p22607);
}
float _numParametricSegments2611 = {0};
if ((_w2610 < 0.0))
{
if ((all(_p02605 == _p12606) && all(_p22607 == _p32608)))
{
(_numParametricSegments2611 = 1.0);
}
else
{
float __0_m2612 = f_wangs_formula_max_fdiff_p2_ff2f2f2f2f22_float2x2(_p02605, _p12606, _p22607, _p32608, _AFFINE_MATRIX2603);
(_numParametricSegments2611 = max(ceil(sqrt((3.0 * sqrt(__0_m2612)))), 1.0));
}
}
else
{
float __1_n22613 = f_wangs_formula_conic_p2_fff2f2f2f(4.0, mul(transpose(_AFFINE_MATRIX2603), _p02605), mul(transpose(_AFFINE_MATRIX2603), _p12606), mul(transpose(_AFFINE_MATRIX2603), _p22607), _w2610);
(_numParametricSegments2611 = max(ceil(sqrt(__1_n22613)), 1.0));
}
(_p02605 = mul(transpose(_AFFINE_MATRIX2603), _p02605));
(_p12606 = mul(transpose(_AFFINE_MATRIX2603), _p12606));
(_p22607 = mul(transpose(_AFFINE_MATRIX2603), _p22607));
(_p32608 = mul(transpose(_AFFINE_MATRIX2603), _p32608));
(_lastControlPoint2609 = mul(transpose(_AFFINE_MATRIX2603), _lastControlPoint2609));
float2 sa73 = {0, 0};
if (all(_p02605 == _p12606))
{
float2 sa74 = {0, 0};
if (all(_p12606 == _p22607))
{
(sa74 = _p32608);
}
else
{
(sa74 = _p22607);
}
(sa73 = sa74);
}
else
{
(sa73 = _p12606);
}
float2 _tan02614 = f_robust_normalize_diff_f2f2f2(sa73, _p02605);
float2 sa75 = {0, 0};
if (all(_p32608 == _p22607))
{
float2 sa76 = {0, 0};
if (all(_p22607 == _p12606))
{
(sa76 = _p02605);
}
else
{
(sa76 = _p12606);
}
(sa75 = sa76);
}
else
{
(sa75 = _p22607);
}
float2 _tan12615 = f_robust_normalize_diff_f2f2f2(_p32608, sa75);
if (all(_tan02614 == float2(0.0, 0.0)))
{
(_tan02614 = float2(1.0, 0.0));
(_tan12615 = float2(-1.0, 0.0));
}
float _edgeID2616 = float_ctor_int((gl_VertexID >> 1));
if (((gl_VertexID & 1) != 0))
{
(_edgeID2616 = (-_edgeID2616));
}
float _numEdgesInJoin2617 = {4.0};
float _turn2618 = determinant(transpose(mat2_ctor((_p22607 - _p02605), (_p32608 - _p12606))));
float _combinedEdgeID2619 = (abs(_edgeID2616) - _numEdgesInJoin2617);
if ((_combinedEdgeID2619 < 0.0))
{
(_tan12615 = _tan02614);
if (!all(_lastControlPoint2609 == _p02605))
{
(_tan02614 = f_robust_normalize_diff_f2f2f2(_p02605, _lastControlPoint2609));
}
(_turn2618 = determinant(transpose(mat2_ctor(_tan02614, _tan12615))));
}
float _cosTheta2620 = clamp(dot(_tan02614, _tan12615), -1.0, 1.0);
float _rotation2621 = acos(_cosTheta2620);
if ((_turn2618 < 0.0))
{
(_rotation2621 = (-_rotation2621));
}
float _numRadialSegments2622 = {0};
float _strokeOutset2623 = sign(_edgeID2616);
if ((_combinedEdgeID2619 < 0.0))
{
(_numRadialSegments2622 = (_numEdgesInJoin2617 - 2.0));
(_numParametricSegments2611 = 1.0);
(_p32608 = (_p22607 = (_p12606 = _p02605)));
(_combinedEdgeID2619 += (_numRadialSegments2622 + 1.0));
float _sinEpsilon2624 = {0.0099999998};
bool _tangentsNearlyParallel2625 = ((abs(_turn2618) * rsqrt((dot(_tan02614, _tan02614) * dot(_tan12615, _tan12615)))) < _sinEpsilon2624);
if (((!_tangentsNearlyParallel2625) || (dot(_tan02614, _tan12615) < 0.0)))
{
if ((_combinedEdgeID2619 >= 0.0))
{
float sa77 = {0};
if ((_turn2618 < 0.0))
{
(sa77 = min(_strokeOutset2623, 0.0));
}
else
{
(sa77 = max(_strokeOutset2623, 0.0));
}
(_strokeOutset2623 = sa77);
}
}
(_combinedEdgeID2619 = max(_combinedEdgeID2619, 0.0));
}
else
{
float _maxCombinedSegments2626 = ((16383.0 - _numEdgesInJoin2617) - 1.0);
(_numRadialSegments2622 = max(ceil((abs(_rotation2621) * _NUM_RADIAL_SEGMENTS_PER_RADIAN2600)), 1.0));
(_numRadialSegments2622 = min(_numRadialSegments2622, _maxCombinedSegments2626));
(_numParametricSegments2611 = min(_numParametricSegments2611, ((_maxCombinedSegments2626 - _numRadialSegments2622) + 1.0)));
}
float _radsPerSegment2627 = (_rotation2621 / _numRadialSegments2622);
float _numCombinedSegments2628 = ((_numParametricSegments2611 + _numRadialSegments2622) - 1.0);
bool _isFinalEdge2629 = (_combinedEdgeID2619 >= _numCombinedSegments2628);
if ((_combinedEdgeID2619 > _numCombinedSegments2628))
{
(_strokeOutset2623 = 0.0);
}
if ((abs(_edgeID2616) == 2.0))
{
float __2_x2630 = ((_cosTheta2620 * 0.5) + 0.5);
float sa78 = {0};
if ((((__2_x2630 * _JOIN_TYPE2601) * _JOIN_TYPE2601) >= 1.0))
{
(sa78 = rsqrt(__2_x2630));
}
else
{
(sa78 = sqrt(__2_x2630));
}
(_strokeOutset2623 *= sa78);
}
float2 _tangent2631 = {0, 0};
float2 _strokeCoord2632 = {0, 0};
if (((_combinedEdgeID2619 != 0.0) && (!_isFinalEdge2629)))
{
float2 _A2633 = {0, 0};
float2 _B2634 = {0, 0};
float2 _C2635 = (_p12606 - _p02605);
float2 _D2636 = (_p32608 - _p02605);
if ((_w2610 >= 0.0))
{
(_C2635 *= _w2610);
(_B2634 = ((0.5 * _D2636) - _C2635));
(_A2633 = ((_w2610 - 1.0) * _D2636));
(_p12606 *= _w2610);
}
else
{
float2 _E2637 = (_p22607 - _p12606);
(_B2634 = (_E2637 - _C2635));
(_A2633 = ((float2(-3.0, -3.0) * _E2637) + _D2636));
}
float2 _B_2638 = (_B2634 * (_numParametricSegments2611 * 2.0));
float2 _C_2639 = (_C2635 * (_numParametricSegments2611 * _numParametricSegments2611));
float _lastParametricEdgeID2640 = {0.0};
float _maxParametricEdgeID2641 = min((_numParametricSegments2611 - 1.0), _combinedEdgeID2619);
float _negAbsRadsPerSegment2642 = (-abs(_radsPerSegment2627));
float _maxRotation02643 = ((1.0 + _combinedEdgeID2619) * abs(_radsPerSegment2627));
{ for(int __0_exp2644 = {4}; (__0_exp2644 >= 0); (--__0_exp2644))
{
float _testParametricID2645 = (_lastParametricEdgeID2640 + exp2(float_ctor_int(__0_exp2644)));
if ((_testParametricID2645 <= _maxParametricEdgeID2641))
{
float2 _testTan2646 = ((vec2_ctor(_testParametricID2645) * _A2633) + _B_2638);
(_testTan2646 = ((vec2_ctor(_testParametricID2645) * _testTan2646) + _C_2639));
float _cosRotation2647 = dot(normalize(_testTan2646), _tan02614);
float _maxRotation2648 = ((_testParametricID2645 * _negAbsRadsPerSegment2642) + _maxRotation02643);
(_maxRotation2648 = min(_maxRotation2648, 3.1415927));
if ((_cosRotation2647 >= cos(_maxRotation2648)))
{
(_lastParametricEdgeID2640 = _testParametricID2645);
}
}
}
}
float _parametricT2649 = (_lastParametricEdgeID2640 / _numParametricSegments2611);
float _lastRadialEdgeID2650 = (_combinedEdgeID2619 - _lastParametricEdgeID2640);
float _angle02651 = acos(clamp(_tan02614.x, -1.0, 1.0));
float sa79 = {0};
if ((_tan02614.y >= 0.0))
{
(sa79 = _angle02651);
}
else
{
(sa79 = (-_angle02651));
}
(_angle02651 = sa79);
float _radialAngle2652 = ((_lastRadialEdgeID2650 * _radsPerSegment2627) + _angle02651);
(_tangent2631 = vec2_ctor(cos(_radialAngle2652), sin(_radialAngle2652)));
float2 _norm2653 = vec2_ctor((-_tangent2631.y), _tangent2631.x);
float _a2654 = dot(_norm2653, _A2633);
float _b_over_22655 = dot(_norm2653, _B2634);
float _c2656 = dot(_norm2653, _C2635);
float _discr_over_42657 = max(((_b_over_22655 * _b_over_22655) - (_a2654 * _c2656)), 0.0);
float _q2658 = sqrt(_discr_over_42657);
if ((_b_over_22655 > 0.0))
{
(_q2658 = (-_q2658));
}
(_q2658 -= _b_over_22655);
float __5qa2659 = ((-0.5 * _q2658) * _a2654);
float2 sa7a = {0, 0};
if ((abs(((_q2658 * _q2658) + __5qa2659)) < abs(((_a2654 * _c2656) + __5qa2659))))
{
(sa7a = vec2_ctor(_q2658, _a2654));
}
else
{
(sa7a = vec2_ctor(_c2656, _q2658));
}
float2 _root2660 = sa7a;
float sa7b = {0};
if ((_root2660.y != 0.0))
{
(sa7b = (_root2660.x / _root2660.y));
}
else
{
(sa7b = 0.0);
}
float _radialT2661 = sa7b;
(_radialT2661 = clamp(_radialT2661, 0.0, 1.0));
if ((_lastRadialEdgeID2650 == 0.0))
{
(_radialT2661 = 0.0);
}
float _T2662 = max(_parametricT2649, _radialT2661);
float2 _ab2663 = f_unchecked_mix_f2f2f2f(_p02605, _p12606, _T2662);
float2 _bc2664 = f_unchecked_mix_f2f2f2f(_p12606, _p22607, _T2662);
float2 _cd2665 = f_unchecked_mix_f2f2f2f(_p22607, _p32608, _T2662);
float2 _abc2666 = f_unchecked_mix_f2f2f2f(_ab2663, _bc2664, _T2662);
float2 _bcd2667 = f_unchecked_mix_f2f2f2f(_bc2664, _cd2665, _T2662);
float2 _abcd2668 = f_unchecked_mix_f2f2f2f(_abc2666, _bcd2667, _T2662);
float _u2669 = (((_w2610 - 1.0) * _T2662) + 1.0);
float _v2670 = ((_w2610 + 1.0) - _u2669);
float _uv2671 = (((_v2670 - _u2669) * _T2662) + _u2669);
if ((_T2662 != _radialT2661))
{
float2 sa7c = {0, 0};
if ((_w2610 >= 0.0))
{
(sa7c = f_robust_normalize_diff_f2f2f2((_bc2664 * _u2669), (_ab2663 * _v2670)));
}
else
{
(sa7c = f_robust_normalize_diff_f2f2f2(_bcd2667, _abc2666));
}
(_tangent2631 = sa7c);
}
float2 sa7d = {0, 0};
if ((_w2610 >= 0.0))
{
(sa7d = (_abc2666 / _uv2671));
}
else
{
(sa7d = _abcd2668);
}
(_strokeCoord2632 = sa7d);
}
else
{
float2 sa7e = {0, 0};
if ((_combinedEdgeID2619 == 0.0))
{
(sa7e = _tan02614);
}
else
{
(sa7e = _tan12615);
}
(_tangent2631 = sa7e);
float2 sa7f = {0, 0};
if ((_combinedEdgeID2619 == 0.0))
{
(sa7f = _p02605);
}
else
{
(sa7f = _p32608);
}
(_strokeCoord2632 = sa7f);
}
float2 _ortho2672 = vec2_ctor(_tangent2631.y, (-_tangent2631.x));
(_strokeCoord2632 += (_ortho2672 * (_STROKE_RADIUS2602 * _strokeOutset2623)));
float2 _devCoord2673 = (_strokeCoord2632 + _TRANSLATE2604);
float2 _localCoord2674 = mul(transpose(inverse_emu(_AFFINE_MATRIX2603)), _strokeCoord2632);
(gl_Position = vec4_ctor(_devCoord2673, 0.0, 1.0));
{
(_vTransformedCoords_7_S0 = mul(transpose(mat3x2_ctor(_umatrix_S1_c0_c0_c1)), vec3_ctor(_localCoord2674, 1.0)));
}
(gl_Position = vec4_ctor(((gl_Position.xy * _sk_RTAdjust.xz) + (gl_Position.ww * _sk_RTAdjust.yw)), 0.0, gl_Position.w));
return generateOutput(input);
}
=struct PS_INPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD1;
    float4 gl_FragCoord : TEXCOORD2;
    noperspective float2 v0 : TEXCOORD0;
};

#pragma warning( disable: 3556 3571 )
float2 vec2_ctor(float x0, float x1)
{
    return float2(x0, x1);
}
float3 vec3_ctor(float2 x0, float x1)
{
    return float3(x0, x1);
}
float3x2 mat3x2_ctor(float3x3 x0)
{
    return float3x2(x0[0][0], x0[0][1], x0[1][0], x0[1][1], x0[2][0], x0[2][1]);
}
float4 vec4_ctor(float x0, float x1, float x2, float x3)
{
    return float4(x0, x1, x2, x3);
}
float4 vec4_ctor(float3 x0, float x1)
{
    return float4(x0, x1);
}
// Uniforms

uniform float2 _u_skRTFlip : register(c0);
uniform float4 _ucolor_S0 : register(c1);
uniform float4 _uscale_S1_c0_c0_c0_c0[2] : register(c2);
uniform float4 _ubias_S1_c0_c0_c0_c0[2] : register(c4);
uniform float _uthreshold_S1_c0_c0_c0_c0 : register(c6);
uniform float4 _uleftBorderColor_S1_c0_c0 : register(c7);
uniform float4 _urightBorderColor_S1_c0_c0 : register(c8);
uniform float3x3 _umatrix_S1_c1 : register(c9);
uniform float _urange_S1 : register(c12);
static const uint _uTextureSampler_0_S1 = 0;
uniform Texture2D<float4> textures2D[1] : register(t0);
uniform SamplerState samplers2D[1] : register(s0);
#ifdef ANGLE_ENABLE_LOOP_FLATTEN
#define LOOP [loop]
#define FLATTEN [flatten]
#else
#define LOOP
#define FLATTEN
#endif

#define ATOMIC_COUNTER_ARRAY_STRIDE 4

// Varyings
static noperspective float2 _vTransformedCoords_7_S0 = {0, 0};

static float4 out_sk_FragColor = {0, 0, 0, 0};
static float4 gl_FragCoord = float4(0, 0, 0, 0);

cbuffer DriverConstants : register(b1)
{
    float4 dx_ViewCoords : packoffset(c1);
    float2 dx_FragCoordOffset : packoffset(c3);
    float3 dx_DepthFront : packoffset(c2);
    float2 dx_ViewScale : packoffset(c3.z);
    uint dx_Misc : packoffset(c2.w);
    struct SamplerMetadata
    {
        int baseLevel;
        int wrapModes;
        int2 padding;
        int4 intBorderColor;
    };
    SamplerMetadata samplerMetadata[1] : packoffset(c4);
};

float4 gl_texture2D(uint samplerIndex, float2 t, float bias)
{
    return textures2D[samplerIndex].SampleBias(samplers2D[samplerIndex], float2(t.x, t.y), bias);
}

#define GL_USES_FRAG_COORD
@@ PIXEL OUTPUT @@

PS_OUTPUT main(PS_INPUT input){
    float rhw = 1.0 / input.gl_FragCoord.w;
    gl_FragCoord.x = input.dx_Position.x - dx_FragCoordOffset.x;
    gl_FragCoord.y = input.dx_Position.y - dx_FragCoordOffset.y;
    gl_FragCoord.z = input.dx_Position.z;
    gl_FragCoord.w = rhw;
    _vTransformedCoords_7_S0 = input.v0.xy;

float4 _sk_FragCoord2571 = vec4_ctor(gl_FragCoord.x, (_u_skRTFlip.x + (_u_skRTFlip.y * gl_FragCoord.y)), gl_FragCoord.z, gl_FragCoord.w);
float4 _outputColor_S02572 = _ucolor_S0;
float4 __39_tmp_6_inColor2573 = _outputColor_S02572;
float2 __43_tmp_3_coords2574 = _vTransformedCoords_7_S0;
float4 __44_t2575 = vec4_ctor((__43_tmp_3_coords2574.x + 9.9999997e-06), 1.0, 0.0, 0.0);
float4 __45_outColor2576 = {0, 0, 0, 0};
if ((__44_t2575.x < 0.0))
{
(__45_outColor2576 = _uleftBorderColor_S1_c0_c0);
}
else
{
if ((__44_t2575.x > 1.0))
{
(__45_outColor2576 = _urightBorderColor_S1_c0_c0);
}
else
{
float2 __47_tmp_1_coords2577 = vec2_ctor(__44_t2575.x, 0.0);
float __48_t2578 = __47_tmp_1_coords2577.x;
float4 __49_s2579 = {0, 0, 0, 0};
float4 __50_b2580 = {0, 0, 0, 0};
if ((__48_t2578 < _uthreshold_S1_c0_c0_c0_c0))
{
(__49_s2579 = _uscale_S1_c0_c0_c0_c0[0]);
(__50_b2580 = _ubias_S1_c0_c0_c0_c0[0]);
}
else
{
(__49_s2579 = _uscale_S1_c0_c0_c0_c0[1]);
(__50_b2580 = _ubias_S1_c0_c0_c0_c0[1]);
}
float4 __51_color2581 = ((__48_t2578 * __49_s2579) + __50_b2580);
(__51_color2581.xyz *= __51_color2581.w);
(__45_outColor2576 = __51_color2581);
}
}
float4 __52_color2582 = (__45_outColor2576 * __39_tmp_6_inColor2573.w);
float __53_value2583 = (gl_texture2D(_uTextureSampler_0_S1, mul(transpose(mat3x2_ctor(_umatrix_S1_c1)), vec3_ctor(_sk_FragCoord2571.xy, 1.0)), -0.5).x - 0.5);
float4 _output_S12584 = vec4_ctor(clamp((__52_color2582.xyz + (__53_value2583 * _urange_S1)), 0.0, __52_color2582.w), __52_color2582.w);
{
(out_sk_FragColor = _output_S12584);
}
return generateOutput();
}
R�out_sk_FragColorout_sk_FragColor�struct GS_INPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD1;
    float4 gl_FragCoord : TEXCOORD2;
    noperspective float2 v0 : TEXCOORD0;
};

struct GS_OUTPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD1;
    float4 gl_FragCoord : TEXCOORD2;
    noperspective float2 v0 : TEXCOORD0;
};

void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)
{
    output.gl_Position = input.gl_Position;
    output.v0 = input.v0; 
    output.gl_FragCoord = input.gl_FragCoord;
#ifndef ANGLE_POINT_SPRITE_SHADER
    output.dx_Position = input.dx_Position;
#endif  // ANGLE_POINT_SPRITE_SHADER
}
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